This way the shield is really three different components: The power supply, the shield generator and the capacitor bank. Give it a chance to recharge and it's back to full strength. The shield draws power faster than most power plants can supply it so if you hit it enough times in a row the capacitor gets depleted and the shield won't have enough energy available to stop the next shot. This both explains why the shield demands more power when under fire and why it does not stop outgoing weapons. The shield isn't on all the time, it flickers on only when it sees an incoming projectile, stays on long enough to block it and shuts off the rest of the time, waiting to intercept the next bullet. But hey, DU has some weird space/time geometry compression going on, artificial gravity and FTL travel.Īs far as the DU version is concerned I figure a shield's "hit points" could be explained as a charge in a capacitor bank. It might interfere with missile guidance but then missiles will be designed with that in mind anyway and launch a dumb projectile from a greater distance or just follow the magnets. A magnetic field might offer some protection against particle radiation (potentially including particle beam weapons) but that's about it they would be useless against projectile weapons and lasers. There simply is no real-world process which will replicate the effects. On the realism front there really isn't any known method that will give us something like scifi shields, at least as far as acting like a barrier generated in empty space outside your vehicle (or whatever you're trying to protect). And still doesn't solve the problem of being griefed while offline. Huge Shields with collisions should be quite heavy in terms of performances, same for mass that may influence at this point the thrusters in a non physic way. You're right, but there'll be a limited amount of physics in the game, it's still an mmo, not a singleplayer game. While you can build a Titan for sure, don't expect it to land on a planet's surface. Ships have mass, mass needs powerful thrusters to budge and thrusters need to be positioned properly. This is not EVE, this is not a point and click adventure in a 2D space. Also, good luck taking off a world with your one metric megaton ship trying to take off with its flimsy thrusters meant for wide arc-like motions. Wouldn't be surprised.Īnd ships will have collision with the ground, so you'll be a regular customer for ships with your "bash the surface". you must also think that having an invisibility field would allow you to see anyone or anything while it's active as well. You mean that one of the brightest minds of our generation is just a stupid man? A guy who built an atom masher as a teenager, in his garage and was offered a scholarship by Edward Teller, FATHER OF THE HYDROGEN BOMB, is a guy you out-wit with your mass vs shield logic? Do you even physics bruh? No, right. I don't think we should look for scientific justification based on real-life tech in a game where you land enormous spaceships by bashing the surface with them the projectile mass means they would barely drain, and you could sit for hours whilst being shot at, that is, if you have a field strong enough to stop 69grams moving at M1 over several centimeters. Michio whoever is just a daydreamer who's not even aware of how WW2 technology works.Įither way, shields will likely exist the same way they work on EVE and Dust.Īnd they're most likely not going to me EM field based, as the field strength v.s. Even Star Wars with its laser swords chose to let stormtroopers die like flies instead of "shields" on them.ĪLTHOUGH, A circular, halo-like hoplon shield with an electromangetic screen to be held on one hand by the player like a riot shiled IS a pretty dandy idea. So for a player to have the same gravity tech on his gear, it sounds far-fetched iin my opinion. He explains why electromagnetic shields would not work as you expect them to, as they would not allow YOU as well to fire back at whatever is firing at you. no, a ship would be able to project those repellent shield screesn with the same tech that can create artificial gravity, I suggest you read a book by Michio Okaku, or see his show on the same topic of shields, Physics of the Impossible (it's on youtube as well I think). Most people cried by that, because they want Dual to be EVE 2.0.Īs for player shields. What I suggestd was for Territorial Claim Units to be acting like dome force fields to protect a city via a powerful shield, which would require the players to go for a ground assault and fight through the city to get to and deactivate the force field intself.
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